RelicSMP NG crest
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Play fair

Server rules

The mechanics below are enforced by the server itself, not by staff discretion.

Conduct

The conduct rules have not been published here yet. Until they are, the rules pinned in Discord are the ones that apply. An admin can add them from the admin panel and they will replace this notice.

Combat

  • check_circle The combat tag lasts 30 seconds. While tagged you cannot use escape or transport commands, cannot use or equip an elytra, and cannot firework-boost.
  • check_circle Logging out while tagged counts as a real death: you drop your items and pay the death tax. Messaging still works, so you can talk to your team.
  • check_circle Ender pearls have a 10-second cooldown.
  • check_circle Ordinary maces have a 45-second cooldown after a successful hit. They can be enchanted, but every mace enchantment is capped at level III. Sunpiercer has its own separate cooldown.
  • check_circle End crystals stack to 16 at most.
  • check_circle Protection IV is allowed. Thorns is disabled. Totems of Undying work normally.

Combat levels

  • check_circle Five qualifying kills gives permanent Speed I, ten halves hunger exhaustion, and fifteen gives Resistance I at four hearts or below.
  • check_circle Killing the same player again within 300 seconds does not count.
  • check_circle Dying resets your streak and costs you one level, not all of them.

Teams and factions

  • check_circle Teams hold up to five players; factions hold up to twenty-five and cost 100,000 RC to create.
  • check_circle Team membership locks for 24 hours. Leaving before that lock expires makes you a traitor for 24 hours: Weakness, Protection capped at level I, and your coordinates exposed periodically.
  • check_circle Faction membership is locked while a war is running, so nobody can stack a roster mid-war.

The economy

  • check_circle Balances are whole numbers. There are no fractions to round and nothing to exploit.
  • check_circle You start with 2,000 RC. Death costs 1% of your balance, except in kit duels, where it is refunded.
  • check_circle /pay works anywhere: you can send RC to any online player, wherever they are.
  • check_circle Auction listings expire after 24 hours. Buy orders can be partly filled and you may hold up to ten at once.
  • check_circle Automatic rewards are rate-limited to one per activity per second and twenty per minute, and are disabled in punishment, duel, event and faction-war worlds.

Duels

  • check_circle Kit duels are free: nobody loses items, RC or levels, and your own inventory is given back after the fight.
  • check_circle Own Gear duels are for real: the loser drops their items to the winner.
  • check_circle Pearl and mace cooldowns do not apply inside duel arenas, and maces keep their enchantments there.
  • check_circle Elytra Mace and Spear Mace duels always use one of the big arenas. Every arena is rebuilt after each fight.

Relics

  • check_circle Most relics exist once on the entire server. Super Pickaxe and Spawner Snatcher are capped at five, Cynth Shield at three, and Phoenix Heart is one per player.
  • check_circle The altar reserves the available copy before it takes your offering, so two players can never forge the last one at the same time.
  • check_circle Relics and other high-value items carry a unique instance ID. If the same one turns up twice, the duplicate is removed and the event is recorded. Renaming an ordinary item at an anvil does not make it a relic.
  • check_circle Player-placed diamond ore is tagged, so it cannot be silk-touched and re-mined for shards.